Over the past two months, I’ve apparently gone on something of a painting blitz. In addition to painting the force of the Broadsword from Traveller, I also completed my first 15 mm major force. The infantry is comprised of GZG’s UNSC collection, with added support from Old Crow, RAFM and Revell.
Most of these weren’t painted with an extreme attention to detail; I wanted a decent-sized force in a reasonable time frame, and I think that hyper-detailing figures is largely a waste of time, as most people won’t ever be viewing them from a distance of 1 cm away. Including me, and I painted the bloody things.
I started with the infantry, with a desert scheme to go along with my new shantytown modular boards. The basic colour for all them is Golden Acrylics raw umber toned down with some white, along with a touch of yellow. They were washed with raw umber inks to bring out the detail.
Here’s a random representative sample:
After those were done (and there were 68 of them), it was time to move onto the vehicles. I wanted the colors to be similar, but slightly different than the uniforms. This time The colors were only raw umber and white mixes. This didn’t quite match the RAFM gears I painted earlier (but was pretty close), but no military vehicles I have ever seen have any sort of consistency in their paint colours anyway, so it added a dash of verisimilitude.
All the vehicles are two colour camo, painted in the usual fashion. There’s a fine tutorial about this method on the Gruntz website, although my method wasn’t quite identical
- Paint dark colour
- Mask with poster tack
- Paint lighter colour
- Without removing the mask, highlight the lighter parts
- Remove mask
- Wash with several layers of various colours of ink, mostly raw umber, some black, mixed with Future floor polish
- Paint details
- Apply decals as required
- Weather with multiple earth colours with an airbrush
- Add grease and exhaust stains. Add rust with pastels
- Finish the whole works off with several layers of matte medium to protect the paint
- Make shiny parts shiny with Future, the modeller’s friend
You may notice the lack of extreme highlighting. I’ve noticed a trend in miniatures painting for excessive highlighting and contrast. I find this look somewhat off-putting, so my highlights are more subtle, and that’s intentional. It may make a tank look a little flat, but seeing as it would actually be quite flat, I can live with that. I don’t need or want to see every bolt from a metre away. That’s a hundred scale metres away. In real life there’s no way in hell you’d see any of that.
Anyway, this is what it all looks like when it’s finished, plus truck/technical from GZG.
It all forms a surprisingly large force when seen all together. Of course, there’s no way I’d ever play a game that used all this stuff at once, but it’s nice to have options.
There’s only one more element I am currently planning to add to the force, and that’s an Old Crow dropship. It won’t have the same colour scheme and I will likely use it for multiple forces, so it doesn’t count.